Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. It is absurdly effective against shields but highly ineffective against both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. Mining drone lasers have no unique thing about it. 能源消耗:-26. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. 4. How about using null void beams on your ships and nothing else ? Reply reply. I think it’s also the event chain which gives Null Void beams. r/Stellaris. My four fleets of about 40k power just patrolled my trade routes. And they are exclusive to Cruisers and Frigates. 36. Full battleship fleets, %to hit computer. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. * Null Void Beam now has its own icon . At 40 repetitions you have increased the damage by 200%. Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. --------------. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. com - Charter Arms "Chic L. shooting in dc Gunblast. 2. 维护费:0. You're comparing an early-mid game tier weapon with a late game tier weapon. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. The Plasma then starts doing its work when your fleet may have. It is absurdly effective against shields but highly ineffective against both armor and hull. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. Null Void Beam is a weapon module for small, medium or large slots. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). 158 Badges. Gallery. Well, Null Void Beam alone is a terrible idea. Stellaris. Others are strictly anti-shield (energy siphon, null void beam). 1. #4. This is my attempt to sort out some things and get rid of confusion. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. Sometimes its a utopia, someties they are in war, ive had quite a few outcomes so far. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. The main weapons are Kinetics + Null Void Beam. 3 Swarmer Missiles; 4. Thread starter Synergy2255; Start date Nov 28. 2. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. ago. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. Also added the Enigmatic Encoder afterwards with little improvement. Ascension perks. The objective is to expose them to field conditions before flipping the switch to make this. Lasers are great. Sabaithal. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. Report. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. It's random and the options are rerolled every time you finish the previous research. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIf Stellaris battles had smarter targeting, so you could load up one ship with Null Void beams, and the rest with mining lasers, so the one strips shields one by one from enemies, as the others trail it to crush, then the existing weapons system would be fine. Last edited:. TehJumpingJawa Field Marshal. ago. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. List of resources. Null Void Beam Edit. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 1 Missiles; 4. 104. Null void beam x35. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. The picture for it was green. Missiles are pointless versus all early game creeps like drones, crystals and amoebas. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Null void beam (S, L, M) - can be obtained via researching void. Stellaris @StellarisGame. Null void beam (S, L, M) - can be obtained via researching void. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. Must use Rare Crystals to build. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. Into Stellaris? Join the community. Creating ships. » See SMS short codes for other countries. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. r/Stellaris. Galactic Surveyors. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. now I'm making ships to defend. It has an absurdly long range for an energy weapon (in this game) and is 400% effective vs Shields, but very weak vs Armour & Hull. 11 comments. 5 Mega Cannon; 3. 21. For such exotic weapons I think they should look exotic. Cloud Lightning Conduits: tech_space. Members Online • Daft_kunt24. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 9 that merges the various incompatible game rules and scripted triggers added by mods. 9 = 13. The KA's average damage is 45. If you go into the system-level view and select a colony. 39 * 25% = 3. It is weird in stellaris was the opposite. If you're counting glandular acclimation, there's no real benefit to being lithoid. 50000. Kinetic deals with shields, not energy EXCEPT the null void beam, be careful about that. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. You have to manually opt in to access it. They are extremely effective against armor and very effective against hull but highly ineffective against shields. S. : The supermassive black hole in the center of probably every galaxy. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. Question. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. Burst them down. and if you didnt have any shields their lasers were just cutting you to ribbons. Feb 26, 2011. Fleet setup should max out shields defensively, and ignore armour damage offensively. Null Void Beam #1. I use they/them pronouns. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. png 52 × 52; 8 KB. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Lasers however WILL obliterate corvettes like a joke regardless of size. as title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. Remastered Null void beam weapon: any good now? Just got that from salvaging the federation fleet wreckages:. It. 能源消耗:-13. Most of the time you don't have null void beams. But combined with plasma, neutron or lances it is a really useful weapon. : 1. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. • 26 days ago. If you already have higher lvl laser/railgun, then dont start stuff. If you go into the system-level view and select a colony. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. ( Null Void Beam is also an option ), with Shields for defense. 4880804. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. 建造模板 (Construction Templates) 行星建造速度: +50%. 23 TopTheropod Democratic Crusaders • 8 mo. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. Obviously, replace technology_id_here with the technology ID of your. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. 35 a day against armor or hull. 组件分类. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. . If Iroquois started the war then enforce peace on Iroquois. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you're going to go with artillery NL Frigates, give their small slot missiles. 组件分类. Machinemaker726. And has the ability to warp in/build any of the ships above. Subscribe to download. Also fixes the Null Void Beam icons. 4. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. Your expanded tech mods have really. Vodafone. Materialists are no different, but just have reduced odds of rolling psionic theory. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. Rock Dec 7, 2022 @ 12:15pm. 390K subscribers in the Stellaris community. [deleted] • 5 yr. (previous page) ( next page) Null void beam. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. . They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . Well, Null Void Beam alone is a terrible idea. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 2 Null Void Beam; 3 Kinetic weapons. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. ago. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. This is a pretty common situation. Stellaris 2016 Browse game. Love em even more now; those and the null-void beam. It's a minor edit of the FX files. It's the "Null Void Beam". A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. All codes for the game: The main list. 0. png 52 × 52; 7 KB. Not that big of an issue. Quite a few of the special event techs like the Null void should simply become part/accessible to everyone. Have fun! Also got a tiny discord now for. Into Stellaris? Join the community. 5 Stellaris Tech Id List – J to P. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Full battleship fleets, %to hit computer. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters PD/small plasma/cutting laser/ autocannon. To quickly find a tech in this list press ctrl + f and type in the techs name. Open console by pressing ~ and enter “research_technology (technology_id_here)”. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. They are extremely effective against hull, very effective against armor but very ineffective against shields. (special exceptions are events like the Null Void beam)My null void beam is 400% effective against shields with an avg dmg of 13. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. I'm wondering something, if no one knows I'll just find out myself with a friend. It's the "Null Void Beam". Related wiki Synthkind. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. 4+] Created by Narvindar. ((( NSC3 - Season 1 ))) Created by CaptainX3. Null Void Beams on Star bases. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). This means that in earlygame hull technologies are really. Stellaris 3. ago. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. 6 Technology List – Q to S. • 5 yr. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Related wiki Zherra. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. And there is nothing useful for their gun slot, besides maybe Null Void Beam. It is absurdly effective against shields but highly ineffective against both armor and hull. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. Edit: woops nope. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I would think it's a later gun tech because +400% shield damageYou want to put on defensive platform (and build it!) something like L-sized Null Void Beam (120), or L-sized Neutron/Proton Torpedo (130). You have 2 planets? You start with 3 freebies Reply. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. The average damage is quite low (2. 7 Technology List – T to Z. 6. The Void Beam is also practically useless against Armor or Hull (-75% dmg). A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Fleet setup should max out shields defensively, and ignore armour damage offensively. By the time null beam ships get into range- many shields will be destroyed by neutrons. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. There is no command to get specific techs. And there is nothing useful for their gun slot, besides maybe Null Void Beam. To open the console, press ~ and then enter “research_technology (technology_id_here. 95 dps vs shields while kinetic artillery is better in every possible way with 91. Report. Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. #footer_privacy_policy | #footer. Energy Siphon (Tier-1), and Null Void Beams are in the same boat as Mining Lasers. 2 added the Portal to Dimension [X] planet event that may contain a pathway to a mirror universe (trade), null void (antimater/void beam weapon). It would be interesting to see a version of Stellaris where you literally could not research the entire. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars Large Kinetic/ missiles 100 150 million Almost precisely 1 AU - to the point where I suspect this is no accident. Stellaris Wiki Active Wikis. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. as title saysA searchable list of all event codes from Stellaris. All rights reserved. Butt null beam has much shorter range. 260. For the record, in stellaris 2. 2 Ancient Macro Batteries; 3. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. It only does 25% damage to armour AND hull according to the wiki. That's with pure armour and anti armour weapons. Two autocannos and a plasma makes them quite good. Spamming 200+ of em pretty much melts things. 中型太虚光束 Medium Null Void Beam. Best. Kinetics (except for Autocannon) have pretty good range although still a bit lower compared to Matter Disintegrator . Small weapons have a range of 30 for the vast majority with lasers being 40 and void beams being 60 (anti-shield). 6. Tech administrative ai. Aug 13, 2021. 5 Scourge Missiles; 5 Strike Craft. But combined with plasma, neutron or lances it is a really useful weapon. Hole in the Void: crisis. I'm wondering something, if no one knows I'll just find out myself with a friend. You can counter build. The latter part is case sensitive, you can copy and paste that into the command console. The null beams have double the range of the stormfire (60 - equal to the medium plasma) and do a bit more damage to shields. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. Late-game having all your weapons use one type of damage repeatable is very favorable, too. You shouldn't be able to buy resources when your storage is full of them. I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. Later you get a project to get more dark matter per portal job. paradox pls fix. png 52 × 52; 7 KB. Stellaris Wiki Active Wikis. I managed to get the null-void beam on my crisis playthrough and stuck it on the small port and a plasma on the medium port. The latter part is case sensitive, you can copy and paste that into the command console. I just want the Null Void. paradox pls fix. ago. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. However, as this post shows, choosing between the two weapons is a little more convoluted. 7 with a 200% boost so it averages 91. Average damage by the Null beam is 13. It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Compatible without any dlc. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Todos os direitos reservados. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . If a materialist empire gets a psionic scientist, it's. Later on, pairing small NVBs with medium plasma/lasers can result in a very potent mid/short range brawler. 3 Stellaris Tech Id List – C to E. WealthyAardvark • Shared Burdens • 4 yr. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. All Discussions. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. Below is our complete list of the Technology IDs for Stellaris. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. 3424486444. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark MatterThe ideal time to actually use Null Void Beam would be alongside Blue Lasers in an early war. Even a regular bio pop can get 80% habitability with it, and they don't have to. Only I, Vor, know the true power of the Void. Null void beams are pretty niche since they can only be guaranteed by save-reloading the dimensional. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. 6 Ancient Saturator Artillery; 4 Explosive weapons. 3 Stellaris Tech Id List – C to E. Null Void beams are actually good. and if you didnt have any shields their lasers were just cutting you to ribbons. !Merge Patch - Glavius's Ultimate AI - Real Space. . Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. as title saysNull Void is the greatest dimensional portal event in the game. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. The null beam does 13. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 9; 2; 2; Reactions: Reply. If you're going to go with artillery NL Frigates, give their small slot missiles. As a result by focusing engineering on Strike craft and physics on energy weapons, the null void beam becomes the best anti shield weapon. 4. View attachment 441677The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Spaceborne aliens. From personal experience, based on my Dory-level memory, post-3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. New info: There will be research poping out to increase dark matter output. 331k. Researchers produce 0. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Null Void Beam is a weapon module for small, medium or large slots. as title saysas title saysas title saysThis article is for the PC version of Stellaris only. Starfighters! [3. 9 "Caelum" Release Date. 5 Stellaris Tech Id List – J to P. 0 with very shiny, very glowy, very animated and very enhanced with custom VFX Mass Relays from the Mass Effect Universe!Fleet composition also matters - At 220 Fleet limit I'll have around 20 corvettes for speed, 1 titan and the remainder battleships with long range weaponry and get over 100k, easy. Stellaris. That or we already know all the meta and stellaris players steamroll all the aliens. Steam Workshop: Stellaris. Stellaris Real-time strategy Strategy video game Gaming 12 comments Best enfo13 Rogue Servitor • 5 yr. Aug 13, 2021. . 4 DPS against shields, while an L-slot Null Void deals 53. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building. Like. Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. 4 Stellaris Tech Id List – F to I. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. All trademarks are property of their respective owners in the US and other countries. I would think it's a later gun tech because +400% shield damageUnbidden advice. I would think it's a later gun tech because +400% shield damageStellaris 50423 Bug Reports 30733 Suggestions 19125 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. Never on corvettes, though, 1/3rd of firepower is too much to dedicate to this. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. Null Void is an extremely situational weapon. Autocannons are good on corvettes. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder.